Oxbotica to Utilize Video Games for Future Autonomous Vehicles

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Oxbotica to Utilize Video Games for Future Autonomous Vehicles

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Leading Video game developers combine flight simulators and racing titles to create simulations which allow an infinite number of environment, location and traffic scenarios to autonomous testing

Oxbotica will be supported by video game developers to create autonomous software for the vehicles of the future. For autonomous development, experts who worked on flight simulators and racing games for both consoles and smartphones have created the simulated world. This is where Oxbotica engineers can test autonomous software ranging from urban streets to off-road in a mining quarry. Simulation is one of the key enablers for Oxbotica's autonomous software stack and its goal of Universal Autonomy, allowing engineers to run virtual testing in an infinite number of scenarios; varying environmental conditions, traffic congestion, and modeling unpredictable pedestrian behavior or scenarios which can’t easily be recreated in the real world. Oxbotica’s modular software stack twins simulation testing with live on-road trials, conducted in London and Oxford, to build a full autonomy ecosystem that can be deployed at scale, anytime, and in any place.

Software changes can then be played back through these simulations in a fraction of the time required for live testing, allowing development to happen quickly, safely, and at scale. Simulated scenarios can be run all day, every day, to ensure our software is thoroughly tested before being deployed to the fleet – whether that’s on-road, off-road, down a mine, or around an airport. Todd Gibbs, the first game developer to move to Oxbotica states “There is a lot of commonality between developing a chart-topping game and autonomous software, the most valuable being robust coding principles and a focus on CPU efficiency. We are able to write new code, debug and test in real-time without sacrificing robustness or safety”.